Resuffer is designed around precision both in its control and collision system. Your goal is to avoid obstacles by jumping, aerial turns, slow-motion, special abilities and keep going faster until you reach a certain speed that qualifies you to progress to the next labyrinth. The only universal rule down the Rabbit Hole: if you touch anything, you die immediately!
The game is a modern take on a lot of the classics from Blockade, Pac-Man, Nokia Snake, Pepsiman to our current more advanced 3D platformers. Even the cubes design was created as a 3D symbolism for pixels! Resuffer has also been influenced by the quickly punishing culture of indie games and the (die, learn, repeat) concept of the souls series.